Indie developer fascinated by the inner workings of games. I like experimenting with mechanics, narrative structure, and strange ideas. I like games that leans into puzzles, atmosphere, or player interpretation. Most of my projects are part of an ongoing loop of learning, refining, and pushing each idea a little further than the last.
I'm drawn to games that linger after you close them. The ones that spark theories, questions, or quiet reflection. A lot of my experiments never leave my hard drive, but each one shapes the next. Whether I'm scripting systems, prototyping weird concepts, or rebuilding something until it finally clicks, the goal stays the same: make something thoughtful, memorable, and worth a player's time.
Still growing, still exploring, and excited to see where the next project goes.